A Survivor's Odyssey-3D Animator of Pigs
Remote Animation Job August-September 2021
I am the 3D animator for the pigs in "A Survivor's Odyssey: The Journey of Penelope and Circe". I used the program Unreal Engine 4 for the pig's head and body animation combined, then I worked on setting up cameras. I used Blender for modifying the model and texturing the pigs in Photoshop, using a pink pig model from Unreal. I used Autodesk Maya to fix the pig's rig skeleton so Unreal can accept the FBX file. I worked closely with Cerise for updates, Roger for any technical issues uploading to Github, worked with Baker on making sure my animation matches up with her storyboard, and I worked with Curvin on fixing the pigs. I also made sure to update with everyone on the team on my pig animation progress.
Summer Internship June 21-August 13 2021, Innovators for Purpose
3D Animation Mentor
Here are the pictures from the Summer Internship, Innovators for Purpose, as a mentor teaching students STEAM skills of 3D animation. The skills I taught to the students are setting up image or video references for 3D modeling/animation, 3D modeling a model from a cube (box modeling method), using different tools during the modeling process making sure it is low polygon, adding textures for color, setting up a rig, weight painting a rig so it can deform properly, taught 12 Principles of Animation, did animation loops for video game, saving projects, uploading to the cloud on Google Drive, and importing the model into a game engine to be tested for web game development. The 3D program students used are called Blender. The students also learned how to import and export models with animation data using Mixamo characters from Adobe.
As a mentor, the teaching method that is very effective for the students is leaving sticky notes of tips and advice next to the students, like a step by step process, writing on the white board, and making slideshow presentations for the students to follow along. I would also create my own videos and send it to the students. I provide links to YouTube, Google websites or forums on the slideshow if there is helpful information provided. I would send links to the students using a communication program, Slack. I worked with students in-person at Cambridge Public Library for three days Monday-Wednesday, Thursday using Zoom at home, and Friday is a fun group activity.
On Zoom, I can send presentation links to the students. I would ask students to show me their progress by sharing the screen, which happens only on Thursdays. I also have accommodations for the internship, which is my ASL Interpreters. On Fridays, I would participate in fun activities with other mentors and students, like eating pizza, board games, going outside.
Thank you to all of the mentors, the internship leaders, the students, and my interpreters for this amazing experience.
Screenshots/Drawings for Paola Animator V-Tuber/3D Avatar Model Sheet and Blocking Body
Personal Summer Project before Senior year
I created this 3D avatar/V-Tuber model sheet. I have been working on this concept for several weeks now. This is my personal project, where I want to improve as a 3D character animator and modeler. I wanted to go for a more colorful look of myself, with a high ponytail, sporting a jacket, fluffy shirt, short jeans, diamond stockings, and my sneakers. I have been more active by exercising more and feeling more energized and much better! So this became my inspiration. I also have some lucky charms hanging on my side of the jeans.
I am using the same colors as my logo from my website. I am looking forward to completing my 3D avatar!
July 4, 2021 - I have already started modeling and blocking out the body. I started with a cube, did some extruding, added edge loops, smooth out any rough geometry so it has a smooth topology.
ALICE IN THE PANDEMIC
Internship - White Snake Project - Digital Opera
I collaborated with the Lesley University Team in White Snake Projects "Alice in the Pandemic". I animated the girl Alice using Adobe Animate, using the puppet rig and tween animation. I also created an artwork that got featured in the blog and the Program book.
Project - Fall 2020 September - October.
MASS DIGI INTERNSHIP - MOBILE APP GAME
MASS DIGI - BLOOM BLAST
Internship Jan - May 2020
Created and updated a puzzle mobile app game called “Bloom Blast.” I helped to update art assets ingame using Photoshop, Blender, Maya, and Unity.
The images down below shows the art assets I created in-game, which are 2D sprites, some 3D models and the screenshots I took ingame and on the app store.